Bounty Hunter THE COMMANDO Bedienungsanleitung Seite 10

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The Unofficial Star Wars the Old Republic Strategy Guide
Planet Range
Taris (Empire) 32 to 35
Quesh 35 to 37
Hoth 37 to 40
Belsavis 40 to 44
Voss 44 to 47
Corellia 47 to 50
Ilum 50
Transport
Exploring planets is a tough job since
they are so incredibly large and getting
around will be quite a hassle. Thankfully
you have a few options for transport, each
with their own costs and advantages.
Local Transport
Even from your first steps you'll find
local transport hubs available to you,
indicated with a pair of arrows. Once you
find a connecting hub (on foot) you can
then travel relatively quickly between those
two points, making it a short effort to get
from known places. Each zone will have 3
to 6 different hubs that you can find.
Quick Travel
One of your basic skills is the ability to
teleport to bind you have already
discovered. You'll find these next to the
local transport hubs and they look like small
stations. You can see them on your map or
the mini-map and you must activate them
in order to teleport to them in the future.
These are really helpful for when you're
stuck at the bottom of a cave and you know
you have a 30 minute walk back to camp,
full of enemies. A quick use of the skill and
you're back with not a scratch. It does
have a 30 minute cooldown but that tends
to fly by.
Sprint
Once you reach level 14, you'll acquire
the Sprint ability, which increases your
movement speed while out of combat. This
is a toggled skill that resets if you die, so be
sure to keep it active.
Local Speeders
Speeders are your basic mounts in a
given zone and first become available at
level 25. Until that point, you'll be hoofing
it around and you'll be very glad for any
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