Bounty Hunter THE COMMANDO Bedienungsanleitung Seite 72

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The Unofficial Star Wars the Old Republic Strategy Guide
Combat Basics
Aside from the numbers above, there are some basic elements that need to be
understood as to how combat and abilities function in-game. If you have past MMO
experience, likely you have theories as to how the game should work. Hopefully this section
sheds some light on it.
Attacks are done with two rolls, the first of which determines if the strike hits, misses, is
dodged or is parried/reflected. The second roll determines if a hit is a shield, crit or normal
attack. Important to note that crit takes priority over shields and shields over hit (Crit >
Shield > Hit). This means that if your crit is high enough, the enemy will not be able to
shield. Dodged and Parried/Reflected attacks deal no damage while Shielded attacks are
absorbed based on your shield rating. Enemies seem to have a base 10% defense chance.
Off-hand damage does not include bonuses and will do less damage than the main hand
attack.
Armor works against Kinetic and Energy damage but not Elemental or Internal with a
75% cap.
Basic (abilities with no cost) accuracy is 90% for main hand and 57% for off-hand attacks.
Special attacks have a base of 100% for main hand and 67% for off-hand. If your accuracy
rating is above 100%, then you will reduce the defense chance of the target. This gives a
cap of 110% on most enemies.
Threat appears to be stolen at 110% in melee range and 130% at range. Healing awards
50% threat of the damage healed, so overhealing does not generate more threat. Threat
modifiers seem to add 50% threat.
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