
The Unofficial Star Wars the Old Republic Strategy Guide
technology or Slicing for schematics. The
actual items you can collect in the wild are
limited to the planet you're on; the more
difficult the planet, the better the
resources.
Missions can only be completed by your
companion and typically return items that
benefit multiple crafting professions, so
there isn't one that's a perfect pair. These
items are usually meant for the more
difficult items to craft. You can select
Diplomacy, Investigation, Treasure Hunting
or Underworld Trading.
Finally you can select a crafting
profession. These will make armor,
weapons, augments, stims and gadgets.
Armormech creates armor for the non-force
classes. Armstech creates ranged weapons
like blasters and rifles. Artifice creates Jedi
and Sith weapons. Biochem creates stims
that boost your stats as well as implants.
Cybertech creates gadgets and augments.
Synthweaving creates armor for the Jedi
and Sith.
Crafting costs time and money but does
offer some interesting rewards. With so
many choices, you will eventually be
limited in what you can create but you have
a few options to get around that. Joining a
guild will put you in contact with other
players with different skill sets. You can
sell your crafted items to other players and
in turn purchase theirs.
Finally, you can create alternate players
who are there just to craft. Since you can
max out all your crafting professions by
standing in town, as long as you have the
money you only need reach your Fleet
Station with another character, train the
appropriate Crew Skill to access the
recipes. With 8 characters you could have
8 crafters.
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