Bounty Hunter THE COMMANDO Bedienungsanleitung Seite 118

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The Unofficial Star Wars the Old Republic Strategy Guide
Hutt Hospitality
Bonethrasher
In beta, this boss had limited abilities. From time to time guards will be trown into the pit
and the Rancor will try to eat them and receive a buff. This currently doesn't have an
impact on the success of the fight as it remains very simple. At 50%, two elite adds will
show that will need to be tanked and killed. The entire group, minus the main tank, should
focus all their attention on the adds then move back to the boss.
Eternity Vault
Annihilation Droid
Three primary attacks to worry about here. First is a rocket attack on a random player
that will deal damage to nearby players. If you're the target, move away from the rest of
the group. Second is a volley of missiles that have a reticule on the ground before hitting.
Everyone should move out of their way. Third is a salvo of missiles that hits anyone he can
see, every 90 seconds. Players will need to stand behind the turrets to avoid line of sight to
the boss to avoid damage. Ranged players should stay near the turrets to save movement
time when Salvo begins but also ensure that they move away from the group if they are
targeted by rockets.
Infernal Council
A cool fight where every player will have an enemy spawn that they must face alone.
The actual bosses that appear are somewhat random but they will either be a Marauder,
Assassin or Juggernaut. You won't be able to help another player in your group so this turns
into a 1v1 fight for everyone. Each has 1-2 abilities that can either be avoided or
interrupted. If you don't have any self-healing, then you will need to interrupt them. The
best pairing is to have healers against Assassin, tanks on Marauders and DPS on
Juggernauts. Healers will be able to heal through the damage, tanks can manage the
healign debuff with their high hit points and DPS can destroy the Juggernaut low DPS.
Gharj
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