
The Unofficial Star Wars the Old Republic Strategy Guide
Each crafting skill gets their best recipes from hard flashpoints and from operations. You
can still make some pretty amazing gar just by reverse engineering trainer taught items but
the absolute best will require you to venture into some tough areas and collect the recipes.
• Biochem creates stims that provide temporary bonuses, health packs to heal you and
implants to boost your stats permanently.
• Artifice creates modifications for Lightsabers and armor as well as focii (off-hand
items) for Force users.
• Cybertech allows you to create droid armor, earpieces, armor enhancements, tech
generators and feet and wrist items for non-Force users.
• Armstech creates blasters and their modifications.
• Synthweaving allows the creation of armor pieces for Force users.
• Armormech allows the creation of armor pieces for non-Force users.
Dependencies
That's a lot to take in and truth be told, it's not the simplest of mechanics. When one
crew skill links with 2-3 others, it can get complicated to figure out which ones you should
be taking. Here's a quick picture of how they all link together.
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